So this is about screwing Adobe (and they know it) but caught in the crossfire are technologies such as the hugely popular Unity game development environment, newbie coding environment such as Game Salad and Scratch (already banned due to VM restriction madness), and affecting our local technology industry the Innaworks AlcheMo J2ME->iPhone porting product. All these companies have invested heavily in producing solutions for iPhone and those investments are now, presumably, worth nothing.
Between this and the seemingly random removal of apps from the app store over the last year the message is clear: Investing in iPhone/iPad product development is risky at best and arguably more at the suicidal end of the scale.
Now, I'm fuming. I've been an Apple developer in one capacity of another for about five or six years now so have a huge personal investment in Apple's technologies including some quite significant chunks of intellectual property. In many ways this could be seen as a good thing from the perspective of an experienced Objective-C developer - driving up demand and all that - yet I ditched the Microsoft platform around 2002 due partially to their appalling behaviour towards developer investment ("Use this! Use this! ... no, sorry, that was crap. Use this! Use this!") and I see worse behaviour coming from Apple now.
Yeah. Worse behaviour than Microsoft. There, I said it.
So, I dunno. I feel really really sorry for everyone who built these translation technologies and furious towards Apple for shitting on them. The company went through a brief stage of creating products based on excellent implementations of open standards but I guess that's all over now and it might soon be time to move on.
Previous next big things include development of the capture and intermediate compression technology in iShowU-HD; design and implementation of a small advertising network; the refinancing, technical direction, and a lot of the donkey work for Virtual Katy; technical direction, project management and (again) donkey work for VoiceQ; creating code and intellectual property around load balancing that was acquired by Allied Telesis; and the research and an implementation of the h.264 video compression protocol.